A great cosmic conflict has spilled out upon the prime material plane.While celebrations to mark the start of spring begin in the quaint Sword Coast town of Triboar, a Githyanki raiding party descents from above, raining destruction.It's up to the Champions to defend the innocent and figure out what has drawn the attention of the Gith and their Endless War. It's time for Greengrass 3!Greengrass 3 introduces Melf, the legendary Elf Fighter and Wizard, and brings back Aila and Nrakk. Players have until Monday, April 13 at 12PM Pacific to complete their Greengrass 3 unlocks and objectives.Year 3 Champion: MelfBorn into the royal family of Celene, he assumed the simple name of Melf eschewing a life of comfort as a noble to study the arcane arts and train as a swordsman. He delved in the dungeons of Castle Greyhawk, the Lost Caverns of Tsojcanth and many other harrowing places honing his skills, knowledge and amassing powerful magic items. Melf sees himself as a weapon of weal hurtling toward the heart of the darkest evils in the realm. He is opinionated and has a touch of conceit that he is blissfully ignorant of possessing.Melf is a Fighter and Wizard Support Champion.
Idle Champions uses formations where you can place your Champions where you want them to be. You can always swap unlocked heroes by dragging them into the formation. As of now there are 3 standard formations.
His legendary spellbook is filled with versatile Support Spells, offering a variety of potential damage buffs and speed boosts. When you want to add Melf to your formation, you can swap him with Arkhan (Slot 12).For more information about Melf, check out the dev blog!Year 2 Champion: AilaAila was found and raised by a clan of wild elves, but never truly felt like she belonged. The tartan that was found with her is the only clue she has to her lost elven roots. Aila is stubborn and proud. Whenever anyone questions her past, she simply states 'I'm a delight!' However, her smirk holds a lifetime of anger & questions that she's held close to her heart.Aila is a path of the Storm Herald Barbarian, able to Tank and Support in formations. She wields the primal power of storms to damage, stun, and weaken enemies.
When you want to add Aila to your formation, you can swap her with Makos (Slot 9).For more information about Aila, check out the dev blog!Year 1 Champion: NrakkHaving watched your party's progress for many years from Limbo, the Great Githzerai, Zaerith Menyar-Ag-Gith, has dispatched Nrakk to join your party on the Material Plane. Though his true motivations are unknown, Nrakk is a Way of the Kensei monk whose weapon of choice is a Naginata, making him a true force to be reckoned with on the battlefield. Reserved and aloof, Nrakk sometimes has a hard time interacting with those he sees as his lessers, but he nevertheless seems committed to the party's cause.Nrakk is a methodical Githzerai Monk, able to DPS and Support formations. His meticulous approach to DPS has him able to deal AoE damage, stun, and bonus damage to single targets.
When you want to add Nrakk to your party, you can swap him with Delina or Hitch (Slot 8).For more information about Nrakk, check out the dev blog!Year Three Variants. Honorable Discharge — Each Champion can only be used to complete 50 areas.Reach Area 75.
The Problem Solvers — Only Champions with an INT score of 13 or higher can be used.Reach Area 125. Wheat From the Chaff — Melf starts out in the formation with Melf's Righteous Determination unlocked. Only enemies that Melf deems evil can be damaged. Blockers, bosses, and boss trash mobs are always deemed evil. All non-evil enemies are invulnerable and can not even be attacked.Reach Area 175.Year Two Variants. Pixie Machinations — A pixie riding an intellect devourer (like you do) arrives in every area.
When it appears, a random Champion is stunned until the pixie is destroyed.Reach Area 75. Starve Them Out — Only champions with INT 12 or less can be used. A giant intellect devourer with 200 armor-based HP arrives in each area. While it is alive, all other monsters are immune to damage. For each collective point of intellect BELOW 12 in your formation, the giant intellect devourer's armor is reduced by 10, to a minimum of 10 armor-based hits.
If you have Bruenor in your formation, his 8 INT (4 less than 12) will reduce the giant intellect devourer's health by 40 (4x10).Reach Area 125. Ride the Storm — Aila starts in your formation.
Aila's Storm Aura hits two enemies with each strike. Only enemies who are either Primed or Electrified by Aila can be damaged.Reach Area 175.Year One Variants. Whispers — The Elder Brain slowly drives your Champions mad. Whenever a Champion lands a killing blow, they gain 5–10 stacks of a 'Whispers' debuff. When they reach 100+ stacks, they are stunned for 15 seconds.Reach Area 75.
Flower Power — Sentient flower enemies spawn at random in non-boss areas. When killed, they imbue the champion who killed them with a random power, which can be good or bad.Reach Area 125. Unlikely Allies — Two Githzerai monks take up slots in the formation. Each increases the DPS of Nrakk by 400% as long as he is adjacent to them, stacking multiplicatively.Reach Area 175.See the in-game FAQ for more information!
Today's Idle Champion Spotlight is a bit special for us. We are always honored to be able to include legacy characters in Idle Champions, most recently with Artemis Entreri, and before that with the Companions of the Hall. Today we are very excited to introduce you all to Prince Brightflame, better known as Melf, an elven Fighter/Wizard created and played by, son of one of the co-creators of Dungeons & Dragons,.Yes, THAT Melf! Creator of such spells as Melf's Acid Arrow and Melf's Minute Meteors.We had our work cut out for us - but at the same time, we were blessed with the opportunity to work with Luke to bring his lifelong D&D character to life! Would you like to know more? Prince BrightflameBorn into the royal family of Celene, he assumed the simple name of Melf eschewing a life of comfort as a noble to study the arcane arts and train as a swordsman. He delved in the dungeons of Castle Greyhawk, the Lost Caverns of Tsojcanth and many other harrowing places honing his skills, knowledge and amassing powerful magic items.
Melf sees himself as a weapon of weal hurtling toward the heart of the darkest evils in the realm. He is opinionated and has a touch of conceit that he is blissfully ignorant of possessing.Melf is a Fighter and Wizard Support Champion. His legendary spellbook is filled with versatile Support Spells, offering a variety of potential damage buffs and speed boosts. When you want to add Melf to your formation, you can swap him with Arkhan (Slot 12).II. Melf's Stats Race: ElfAlignment: Neutral GoodClass: Fighter/WizardGender: MaleAge: 210Affiliation: noneSTR: 17DEX: 15CON: 14INT: 19WIS: 11CHA: 10Role: SupportEligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von ZarovichIII. Designing MelfHaving the opportunity to bring Melf into Idle Champions was a real treat for us at Codename Entertainment.
Not just because we were bringing a legendary character from Dungeons & Dragon's past into the spotlight, but because we try to work directly with the creators of each character whenever possible. This time around, we got to work closely with Luke Gygax!Luke was excited to hop on board and help us out, and he would regale us with tales of Melf, telling stories about playing Dungeons & Dragons as a child with his father as his Dungeon Master.
To the rest of the world, Gary Gygax is the icon who helped to create the greatest role-playing game of all time. He was playing D&D with his Dad, who just happened to be 'the' Gary Gygax.Over the course of our conversations and email exchanges Luke shared stories with us about how each of Melf's items came to be in his possession, often in incredible detail despite the events having occurred during games in his childhood. Melf has been a character for a long time, and Luke still has all of his character sheets, some of them written completely out on lined paper decades ago.
Wow!So what does all that leave us with? Well, we honed in on some of Melf's legendary artifacts and spells, choosing to craft for him an extremely versatile set of formation abilities that can be tailored to a variety of formations and situations. Melf's Adaptive Support Spell and Melf's Augmented Support Spell help you to refine your DPS buffs in a way that best works for you.
At the same time, Melf's Speedy Supplement offers a mix of options for increasing the speed at which you complete adventures and variants.Melf's legendary weapon, Zagyg's Needle, starts off being his Basic Attack, but once you combine it with his Ultimate Ability, Melf's Minute Meteors, things really start to get interesting, adding massive damage and AoE to Melf's attacks.At this point you might be asking yourself, 'Where is Melf's Acid Arrow?' - but if you look closely, you'll find it;)IV. Melf's Abilities Basic Attack. Zagyg’s Needle — Melf leaps out and attacks the nearest enemy with his magic spear. If Melf has any Minute Meteors active, he fires one at a random enemy as well.Formation Abilities.
Melf's Adaptive Support Spell — Melf creates a new spell to assist the formation. He customizes it based on the Champions in the formation and where Melf is placed within it. Coloring in pictures are a surprisingly pleasant to way to relax. We've seen time and again at different conventions that attending fans love to stop by our booth and take 10 minutes to fill in one of our many sheets.However, we haven't had a good way to release the sheets to all of you who aren't lucky enough to meet-up with us at a convention. That is, until now: below you will find our entire collection of available coloring sheets as of today. However, we're going to be releasing more in the coming weeks!Starting this week, we will release a community chest code for every 100 examples of completed coloring sheets you share!All you have to do is post your examples to our page, post to your Twitter or Instagram feed and tag @idlechampions on Twitter or @idlechampions on Instagram, and include the hashtag #idlecoloring.Or if you prefer to you can submit your creation to fanart on our server or upload to our.We can't wait to see what you come up with!Click the Thumbnails to Download the PDF. Approximately how long will this game be in Early Access?“With your help we expect to go to full launch in three to six months from Early Access launch.”Idle Champions, September 2017Looking back, we were pretty ambitious in thinking that we would be able to fully develop all the features we were planning for Idle Champions within six months of launching on Steam.
Since then we have expanded upon our vision, developing features that are the foundation for a long term live service game. It has been a long journey to get to this point, and we are eternally thankful to the community and the team here at CNE for helping us to get to this point. Thank you!The time has come to leave Early Access, and to officially launch Idle Champions of the Forgotten Realms v1.0!If you're interested in learning more about what's coming with today's update, you've come to the right place.Table of Contents.Spring ExtravaganzaWith the launch of Idle Champions v1.0 we wanted to have a bit of a celebration. We decided upon doing something similar to our, with daily rewards you can claim once each 24-hours. We've had an item on our 'to-do list' that we've been pushing further and further back. First it was to make room in our development schedule for, then came, followed by, and.It has been a busy 8 months! But we never forgot about finishing our balance update for our remaining Year One Champions, and today we're going to talk about the updates to those Champions coming with our v1.0 Launch / Spring Extravaganza Update tomorrow.
This blog ended up being a bit of a longer one, so we've included a Table of Contents for you to browse.Would you like to know more? Read on!Table of Contents.General UpdatesAs many players may be aware, Champions with debuff abilities are quite powerful in the current meta because they allow you to double-dip on their debuffs when you use ultimate attacks. Champions' base attacks take into account the debuff in their damage and thus that increased damage determines your BUD. When you use an ultimate attack it uses the BUD value for the damage and then applies the debuff again, allowing debuffs to double dip, something that regular formation buffs do not do.
Unfortunately this is something that we feel needs to change, as it means that debuff Champions are simply too powerful compared to their non-debuffing counterparts. The biggest change in this patch is that debuffs will no longer apply to ultimate attacks. They will still apply to base attacks, and so still influence BUD just like normal formation abilities do, but ultimates will no longer double dip. This will not affect the BUD that players can obtain, but will affect the top area that players can grind to as ultimate damage may be drastically reduced. We will continue to monitor the results of this change over the coming days and weeks and take action to offset the lost progress if necessary.Ultimate Damage ChangeUltimate attacks will no longer have their damage increased by debuffs on enemies. Affected abilities include, but may not be limited to: Minsc's 'Go for the Eyes!' Watch our Idle Champions streams tomorrow, Wednesday 25th March, on Twitch.tv/cnegames to receive in-game rewards as part of our Twitch Drops 2.0 launch!
Check out the stream schedule below:. 10 AM to 1 PM PT - Official CNE Stream (3 hours). 1 PM to 3 PM PT - Mars' Guiding Hand (2 hours). 3 PM to 5 PM PT - Gaarawarr's Stream (2 hours)Twitch Drops will be available after 15 minutes for players on Steam after the drops are claimed. Players on web, consoles, iPhones, iPads, and Android devices will still be able to collect their drops but their accounts will be updated in the coming weeks!Getting Your Twitch DropsWatch our streams to claim your Twitch Drops.
Then unlock the rewards in-game when you link your Idle Champions account to your Twitch account in the Settings menu. If you don’t already have a Twitch account, you can sign up for one.Link your Twitch account here!Rewards include:. Gold Chests. Mirt Patron Chest. Vajra Patron Chest. Strahd Patron Chest. Birdsong Barovian Witch Skin.We hope you like the Extravaganza!
Beneath the Sunless Citadel an ancient evil stirs.As the Champions descend into the depths, they find themselves hunted by an unknown enemy and faced with unholy horrors.Note: you will need to have completed the previous two Grand Tour Adventures, The Sunless Citadel and Meepo's Quest, in order to access these new Adventures.Lost in the Goblin HallsVenturing deeper into The Sunless Citadel, the Champions become lost. Variant: Batiri in the Goblin Halls — The goblins have some exchange students from Chult to assist! In each area, the Batiri Goblin Stack arrives to hinder the Champions. Batiri Goblin Stacks drop no gold and do not count towards quest progress. Only Champions with an INT score of 12or lower may be used.Reach Area 375.The Twilight GroveIn the depths below The Sunless Citadel the Champions discover a grove filled with unholy dangers. Variant: The Nimble Grove — Only Champions with a DEX score of 14 or higher may be used.Reach Area 375.See the in-game Change Log for more information!
Not just in the beginning, it's normal in many formations for the highest DPS to have both 100% base and 100% average DPS.If you look at the actual numbers in the screenshot, the other champions are still dealing damage, with Asharra dealing 2000x less damage than Jim. Even without checking the exact values, you can see that the middle column is positionally buffed by three champions (Bruenor, Celeste, Calliope) while the middle-right column is buffed by only two (Nayeli, Celeste), which is why your strongest guy is the one in your middle column. A quick way to verify this is to swap your formation around: if Jamilah was in Jim's place he would probably become strongest.There are many improvements you can make to the formation shown, and you can still learn some things from the guides even if you can't directly use their formations. One thing I'd do is get rid of Delina whose position in the back is impossible to buff any further, and put in someone else.The two quests you mentioned are harder than usual because of the reduced slots, and it's fine to skip them at your current stage of the game. In addition to farming favor, you should try to get the global DPS blessings (from all three campaigns) and upgrade your equipment.
You can try building their formation shapes in freeplay to see what does most DPS, and if you can't quickly kill enemies at the required area then you're not ready for that quest yet. Many thanks, unekdoud.After 5 days I'm more advanced with the help of Hitch instead of Delina.Atm I'm trying Wulfgar and Turiel (sounds like a Demon of Diablo;) ) and Wulfgar is a helpful Tank in front.Turiels place. I'm experimenting with him.:DFor the globel DPS blessing I need to solve all quest from the three campaings?As advised in an guide I've spend most of my gems in 'Silver Chests' for getting equipment and most of my heros are now fully equipped.The most are common but it's getting better.:)Again many thanks for your time!:)EDIT: Oh, I forgot:'Are ya Chicken' or 'Friendly Imps' are solved now:)Also Mad Cows.